//using System;
//using System.Collections;
//using System.Collections.Generic;
//using System.Linq;
//using UnityEngine;

//public class LLMMethod_Battle : PWareItem
//{
//    public LLMMethod_Battle(string name) : base(name) { }
//    public Action method;
//    public string description;
//}
//public class Roster_LLMMethod_Battle : IPwareRoster
//{
//    public static string GetList()
//    {
//        var list = PWarehouse.GetRoster<LLMMethod_Battle>().Select(x => (LLMMethod_Battle)x);
//        string res = "";
//        int index = 0;
//        foreach (var item in list)
//        {
//            res += $"{++index}.{item.name}:{item.description},\n";
//        }
//        return res;
//    }
//    public void DefineRoster()
//    {
//        //外部定义
//    }
//}